Game Ready Character I created using Zbrush, Blender, and Substance Painter. Based off a concept I did from 2016.
A bust sculpt of an original concept. Done in Zbrush, rendered in Blender.
Wingman x Eva 03 I made in Blender + Substance Painter. Got the idea from the Revenant / Unit 00 Skin.
Fusion Rifle done in the style of Destiny 2. I simultaneously love and hate that game.
Modeled in Blender, Baked in Marmoset Toolbag, Textured in Substance Painter. Roughly 10k tris.
Sci Fi Environment made using Blender and Substance Painter. Trim sheet was modeled in Blender and baked with Grab Doc/Decal Machine. Trim was then textured in Substance Painter. Hallway pieces themselves are modular and can be rearranged to use any which way. Bottom Illustration created in Photoshop.
Tallgeese modelled in Blender using Booleans and Sub-D. Textured in Substance Painter.
Gun was textured using procedural textures in Blender.
Shield was modeled and Triangulated in Blender. Baked High to Low in Substance Painter as well as textured.
Decals/Type were made in Photoshop.
Shadow Fox from the anime Zoids, modeled in Blender. Made using a mix of Booleans/Sub D with Procedural textures. Bottom Illustration was made in Photoshop.
One of my first 3d models was of the VF-1 from Macross. I started it off with box modeling, while discovering booleans and box cutter later mid modeling. Textures are procedural.
Sculpting practice done in Zbrush and Blender. Pretty new at it but loving every second of it.
Concepts for Boxed.com’s NFT platform. Modeled, lit, and animated in Blender. Rendered in Eevee. Background created in Photoshop. Composited in Premiere.
Boxed logo was imported from their .ai file into Blender. Procedurally textured.
Intro Bumper for itsclaraduh’s Twitch page. Continuously loops. Modeled, animated and rendered in Blender. Textures are Procedural. Color plate was painted in Photoshop. Back circle is meant to represent Playstation D-Pad.