Background/Prop Designer on Stephen Colbert’s Our Cartoon President for Showtime. On this show BG Designers also Painted their own BGs. Worked along side some of the most talented artists I’ve ever had the pleasure of working with. Programs included Photoshop for Painting and Designing. Some SketchUp and Blender was used for layout.
Art Direction: Kirill Yeretsky & Tim Luecke
Fairview for Comedy Central with Late Night Cartoons, Inc. In this project I wore a few hats. Sometimes as a BG Designer, other times a BG Painter for other artist’s layouts. I also did a lot of Prop Designing as well. Overall, just a really fun and funny team to work with. Had an enjoyable time. All work was done in Photoshop.
Art Direction: Rob Chandler & Mike Burns
Background Paint and some Layout on Valt the Wonder Deer for Dream East Pictures.
Art Direction: Bryan Evans and Ron Myrick
BG Paint/Color for Ultimate Spiderman vs Sinister 6. Each image was painted in Photoshop over a 3D render/layout.
Art Direction: Alex Soto - Roy Burdine
3D Set Design/Layout: Steve Ziolkowski - Don Cameron
Vulture Building
Spider Jet Cockpit Front/Reverse
Abandoned Barbershop
Victorian Street - Night
Victorian Street - Day
Victorian Street - Eclipse
Triskellion Lab
Michael Morbius Lab
Atarog Temple
Destroyed / Flooded Doc Connor's Lab
Toon Spiderman Pirate Ship
One of the best jobs I’ve ever had with some of the most talented people I know to this day. My first animation gig, I was hired to be a Background Colorist. It was my 8 year old self’s dream come true.
Art Direction: Roy Burdine
Background Design: Keith Conroy
Various Line Art: Keith Conroy - Adrian Barrios - Andy Bradshaw - Ed Nebres
Various shots of New York City
Cyber World Viral/Shredder Infection Unit
Cyber World Mountains
Turtle Lair
Shots painted for a flash back sequence
One of the best jobs I’ve ever had with some of the most talented people I know to this day. My first animation gig, I was hired to be a Background Colorist. It was my 8 year old self’s dream come true.
Art Direction: Roy Burdine
Background Design: Keith Conroy
Various Line Art: Keith Conroy - Adrian Barrios - Andy Bradshaw - Ed Nebres
Characters, Props and Backgrounds. I got to design and illustrate all sorts of fun things for Kidaptive. You can find "Appisodes" in the App store.
Art Direction: Keith Conroy
Colored BGs and Props for Robotomy.
Color Direction: Reggie Butler
BG Designs: Gideon Kendall & Elliott Byrne
Developmental Background Paint for Megaman. Each image was painted in Photoshop over a 3D render/layout created by another artist. (See below)
Art Direction: Alex Soto
3D Set Design: Steve Ziolkowski
Colors/Paints for Chaotic Collectible Card Game
Art Direction: Jason Narvaez
Line Art: Khary Randolph - Keith Conroy - Adrian Barrios - Andy Bradshaw
Background/Matte Painting for the Tree of Life at Disney's Animal Kingdom
Art Direction and Layout: Ryan Kravetz
Additional Design and Patterns: Cecilia Fletcher
Backgrounds for the mobile game Vegas: Strip City for Astro Ape Studios.
Art Direction: Christian Lestner - Christopher Cheung
Repeating pans with background to foreground elements that can separated for parallax
Ingame assets that were tiered for purchase/earning
Backgrounds and components illustrated for the mobile game, Dream Pethouse for Zynga.
Art Direction: Tony Dallaryan
Miniature Rooms and Animal Design/Animations by: Kristen Bernardo - Jennifer Chuu - Steven Lowe - Dana Wulfekotte - Christine Kwon